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Sacred Beasts a.k.a. Eidolons

The princess can learn to summon powerful Eidolons by equipping gemstones until she gains enough AP to summon the deity on her own. Most of her summoning involves powerful elemental and non-elemental attacks. Eidolons will not always appear during summons. They always appear the first time you summon them, and thereafter the chance of them appearing during the summons is random. Usually, they just send their weapon to do the dirty work.

When the Eidolon appears during the summon animation, the attack is nearly twice as powerful. When Dagger summons an Eidolon while tranced, the summon attack reoccurs automatically. Dagger can raise an Eidolon's attack power by using the Boost ability.

Dagger's Odin summons has a certain percentage chance to cause instant DEATH to an enemy. However, if Odin fails to cause death, no damage is inflicted whatsoever unless the "Odin's Sword" support ability is equipped. This causes wind damage to all enemies in case instant DEATH fails to occur. The formula for the chance to cause instant DEATH is:

[Dagger's magic power/4 + difference between Daggers' Level and Monsters' Level]

The Atomos summons has a different attack percentage depending on whether the full animation or just the partial animation is shown:

[Full animation = (30 + # of Amethysts)% of enemy's HP]
[Short animation = 2/3 of Full animation formula]


The strength of other summons will increase depending on the type and number of jewels in your party's inventory; the more jewels you have, the greater the strength of a particular summon. View the association between a summon and a jewel.

First there's Ifrit, you learn that from a topaz, (Fire) 26MP 20AP.

Shiva from an opal, shiver coz ice is here) 24MP 20AP.

Odin from dark matter (bought in auction in Treno, if I remember correctly). Hint: Get Odin's Sword from Ancient Aroma to attack with wind element in case Odin's death attack misses, requires about 10-12 magic stones. Wind damage, casts Death (either one) 28MP,30AP.

Ramuh, from a peridot, Thunder damage. 22MP,30AP.

Leviathan from an aquamarine: Water damage. 42MP, 40AP.

Atomos from an amethyst. Sets targets HP, more or less 32MP 25AP.

Bahamut from a garnet... Mega Flare, nuclear fire
like or non elemental? (I remember flare from the
earlier FFs). 56MP, 80 AP.

Ark from a pumice (Defeat Hades, use two pumice pieces and synthesize into one, or steal from Ozma, but learn boost from the pumice pieces for both princess Garnet Til Alexandros@Dagger and Eiko). Shadow elemental damage. 80MP, 100AP.

Eiko can learn to summon powerful Eidolons by equipping gemstones and other Add-ons until she gains enough AP to summon the being on her own. Her summons involve powerful elemental and non-elemental attacks, and also protective and restorative magic that affects the whole party at once.

There is only a chance that the Eidolon will actually appear during the summons. They always appear the first time you summon them, and thereafter the chance of them appearing during the summons is random. When the Eidolon appears during the summon animation, then the effect is nearly twice as powerful. When Eiko goes into Trance, there is a much stronger chance that the Eidolon will appear. Eiko can make the Eidolon appear each time by learning the Boost ability.

While Eiko only learns to summon four Eidolons throughout the course of the game, you can make some of these beings perform various spells and attacks, depending on what Add-on Eiko equips. When you add all of the alternate summons into an equation, then you can see that Eiko actually has just as many summon variations as Dagger.

In addition, once Eiko learns how to summon Phoenix from a Phoenix Pinion, there is a chance that Phoenix will completely restore the party if everyone gets KO’d. You can determine the percentage chance of this occurring by dividing the total number of Phoenix Pinions in stock by 256. So don’t use or sell those Phoenix Pinions; they’re hard to come by!

Carbuncle from a ruby (note there are alternate powers that carbuncle posseses, by default (and with ruby) it is ruby light (casts reflect), there's emerald light from an emerald (castes haste) lastly there's diamond light (Note: not diamond dust, thats Shiva)from a Diamond (casts vanish) 35AP, 24MP.

Then theres Fenrir (also has alternate powers) from a sapphire with Terrestrial Rage (none or sapphire) (Earth damage) and Millenial Decay (Maiden Prayer) (Wind damage). 30 AP, 30MP.

Phoenix (from Phoenix Pinion (Fire damage on enemies, chance to revive dead party members) 40AP, 32MP and Madeen (ribbon). 120AP, 54MP.

Thanks to Anonymous.

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